About This Course
Developing applications for Android™ systems requires basic knowledge of Java programming language. This is a two-day (12-hours) introductory course that focuses on the fundamentals of Java programming language, its framework, syntax, and paradigm.
The course will focus on object-oriented programming and techniques which are mainly used in Android software development kit (SDK). It will provide the basic tools and skills to ensure a smooth start with Android application development.
This is a crucial course for any non-Java programmer planning to learn the development of Android applications, though it is not mapped to any exam.
This course is designed for software developers or anyone interested in building Android applications. However, computer programming experience in any language is required before taking this course in order to benefit from it to the most.
At Course Completion, a student will learn:
The fundamentals of Java Virtual Machine.
Writing, compiling, and running basic Java applications.
Using the Eclipse integrated development environment (IDE).
Java basic syntax and control statements.
Java object oriented programming’s basic concepts: classes, interfaces, inheritance, polymorphism… etc.
Java collections, file input/output, serialization, try/catch/finally …etc.
Installation and setup of Android SDK, plugins and Android emulator.
Writing a ‘Hello World’ Android application.
Unit 1: The Basics
Setting up the Android Application Development Environment, Creating, Testing and Debugging Applications
Lesson 1. Build Your First App
1.0 Intro to Android
1.1 Create Your First Android App
1.2 Layouts, Views and Resources
1.3 Text and Scrolling Views
1.4 Resources to Help You Learn
Lesson 2. Activities and Intents
2.1 Activities and Intents
2.2 Activity Lifecycle and Saving State
2.3 Activities and Implicit Intents
Lesson 3. Testing, debugging, and backwards compatibility
3.1 Debugging Your App
3.2 Testing Your App
3.3 The Android Support Library
Unit 2: User interface
Create adaptive, responsive user interfaces that work across a wide range of devices.
Lesson 4. User interaction and intuitive navigation
4.1 User Input Controls
4.3 Screen Navigation
4.4 Recycler View
Lesson 5. Delightful user experience
5.1 Drawables, Themes and Styles
5.2 Material design
5.3 Providing resources for adaptive layouts
Lesson 6. Testing your UI
6.1 Testing the user interface
Unit 3: Background tasks
Perform background work and long-running tasks in Android applications
Lesson 7. Background tasks
7.1 AsyncTask and AsyncTaskLoader
7.2 Connecting to the Internet
7.3 Broadcast receivers
Lesson 8. Triggering, scheduling, and optimizing background tasks
8.2 Alarm managers
8.3 Transferring data efficiently
Unit 4: Data — saving, retrieving, and loading
Storing, sharing and retrieving data in Android applications
Lesson 9. Shared Preferences and Settings
9.0 Concepts: Overview to storing data
9.1 Shared preferences
9.2 App settings
Lesson 10. Storing data with SQLite
10.1 SQLite primer
10.2 store data using SQLite database
Lesson 11. Sharing Data: Content resolvers and content providers
11.1 Content Providers
Lesson 12. Loading data using loaders
12.1 Using loaders to load and display data
Unit 5: What’s Next?
Learn how permissions, security and performance affect your app. Learn how Firebase can help
you build and test your app. Learn how to include monetization strategies to make money from
your app. Finally, make sure your app is ready to share with the world, and publish it.
Lesson 13. Permissions, performance and security
13.1 Permissions, performance and security
Lesson 14. Firebase and AdMob
14.1 Firebase and AdMob
Lesson 15. Publish!
15.1 Publish your app